Resonance: A Plague Tale's action-adventure focus feels a bit safe compared to the franchise's previous entries, but it still offers an infectious combination of combat, puzzle-solving, and exploration that's hard to put down
Several hours into Resonance: A Plague Tale Legacy , my protagonist confidently strides into a battle arena and soaks in the cheers of an adoring audience.
Wielding a sizable blade and sporting gleaming gold armor, the hero then unleashes a devastating, tornado-like attack, making short work of dozens of aggressive gladiators.
Needless to say, this third installment in Asobo Studio's A Plague Tale series is a far cry from the franchise's previous stealth-focused, rodent-infested entries.
But I'm getting ahead of myself.
Review info Platform reviewed: PS5 Available on: PS5, Xbox Series X|S, PC Release date: August 27, 2026 Resonance is the latest chapter in the decidedly dark, Black Death-inspired series that previously put players behind the stealthy skills of siblings Amicia and Hugo as they faced relentless Inquisition soldiers and swarms of plague-spreading rats.
But Resonance is also a prequel, set 15 years before the events of A Plague Tale: Requiem and starring Sophia, a returning, fan-favorite supporting character from that same entry.
Sophia's a smuggler and skilled swordsman, far more capable in battle than the franchise's previous brother and sister duo.
As such, Resonance is a completely different type of game, a third-person action-adventure – with some light role-playing game (RPG) elements – that favors slitting throats and spilling entrails over sneaking in the shadows.
It's a pretty drastic pivot, one that might be initially off-putting to longtime A Plague Tale players, but it generally works, allowing Asobo's beloved universe to successfully branch off into a different genre.
Like Assassin's Creed…condensed (Image credit: Asobo Studio) What Resonance recalls most, especially in its first few chapters, is a more streamlined, story-driven Assassin's Creed game.
Like Ubisoft's sprawling action-RPG series, it sports stunning environmental visuals and plenty of crunchy, dynamic combat – complemented by lots of brutal finishers – as well as a good deal of exploration, parkour, and stealth.
Heck, the latter even allows you to deliver death from above à la Assassin's Creed 's hidden-blade executions.
There's also a combat-enhancing skill tree to progress through, passive perk-granting relics to equip, and enough lore-expanding collectibles to make any member of the Assassin's Brotherhood envious.
But on the plus side – especially for those burnt out on Ubisoft's bloated open-worlds – Resonance layers all these familiar elements into a far more straightforward, cinematic adventure that respects your time.
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