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‘Resonance: A Plague Tale Legacy’ review: ‘Uncharted’-style adventuring in Ancient Greece

NME ·
‘Resonance: A Plague Tale Legacy’ review: ‘Uncharted’-style adventuring in Ancient Greece

W ith Christopher Nolan’s The Odyssey sailing past $1billion at the box office , there’s never been a better time to peddle Ancient Greek myths to the public.

Enter Resonance: A Plague Tale Legacy , a new game that lets players voyage across the sea and clash with legendary monsters from the comfort of their couches.

Read more: Xbox Game Pass 2026: what’s new and what’s worth playing? Stepping into the worn leather sandals of scoundrel Sophia, you’ll actually begin this gripping thriller with a daring 14th-century heist.

Abandoned at birth, our heroine was adopted by Venice’s most feared gang of thieves – who taught her to swashbuckle and steal.

There’s more than a whiff of Assassin’s Creed to Resonance ’s early stages, as Sophia leaps between late Byzantine-era buildings, dealing death from above to unsuspecting city guards.

But when the job goes badly wrong, she flees on a ship to the Greek island of Crete – encouraged by visions of long-lost treasure.

As implied by its clunky title, the third game in the Plague Tale series is an entirely standalone spin-off.

In previous games, disgusting streams of infectious rodents helped you dispatch unlucky foes.

In Resonance , the slimy pests are (mercifully) nowhere to be seen.

Crete in ‘Resonance: A Plague Tale Legacy’.

CREDIT: Focus Entertainment Once you reach the mysterious island, you’ll clamber across the ruins of King Minos’ once-great realm, navigating its crumbling walls which feels pleasingly familiar.

Much like the other games, Resonance prioritises a slickly delivered linear story over freeform exploration.

This is an adventure in the Uncharted mold, asking you to jump over spiked traps and step over skeletons before solving tricky puzzles to stay alive.

Where former entries focused on frustrating insta-fail stealth sections, Resonance wisely swaps sneaking for deft swordplay, slingshots and crouching behind cover for brutal kill animations and precision parries.

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