Final Fantasy Resonance offers the exact old-school vibes I wanted to see from the first HD-2D game in my favorite RPG series
The spirit forms of The Warrior of Light, Terra, Zidane, and Cloud bob up and down behind each character in my party as I get into battle in an early dungeon in Final Fantasy Resonance .
When the trio of monsters is briefly staggered in front of me, I’m given a choice of which iconic character’s power to unleash to end the battle, and I promptly pick the spiky-haired and Buster Sword-wielding hero of Final Fantasy 7 .
My reward is a flashy CG cutscene of Cloud obliterating everything on screen in a visual display that seems strangely at odds with the rest of the game's HD-2D style.
But this clash is perhaps to be expected when you learn that Final Fantasy Resonance adapts parts of an old 2015 mobile game, Final Fantasy Brave Exvius , to create a brand-new entry in the traditional turn-based style of Final Fantasy’s NES/SNES golden era. (Image credit: Square Enix) For players like me whose formative gaming years were spent playing those classics and who long for more old-school turn-based RPGs, it’s the kind of pairing that should shoot Resonance right to the top of the must-play list.
And even in just the brief hour I spent with the game, I could feel myself getting sucked into its combat and presentation style almost immediately.
I can’t speak much on the story that frames this fan-service-heavy premise, given I got to experience so little of it, but it feels very much in the vein of a Final Fantasy of old.
There are warring factions, a party of adventurers, and crystals to protect in temples dotted around the world.
However, it didn’t matter that I had very little exposition to set up my time with Resonance , given that I immediately saw so much to dig into with the characters and combat. (Image credit: Square Enix) Alongside the four that were already assigned to my party, there are signs that many more familiar faces from across the full history of the series will make an appearance as Visions that you can equip to your characters.
These provide a vast number of active and passive abilities that can be brought together to create particular builds or strengths that you want characters to focus on.
For example, The Warrior of Light has several physical attacks and defensive magic that work together to make the equipped character a strong frontline warrior or damage-mitigating tank.
You can further build upon that with abilities learned and masteries gained from other Visions to perhaps buff your health or offer other worthwhile passives.
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