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Bit Reactor's Star Wars Zero Company is an immensely rewarding experience that combines satisfying turn-based tactics gameplay reminiscent of XCOM and rich storytelling against the backdrop of the Clone Wars

TechRadar ·
Bit Reactor's Star Wars Zero Company is an immensely rewarding experience that combines satisfying turn-based tactics gameplay reminiscent of XCOM and rich storytelling against the backdrop of the Clone Wars

It's almost midnight, and I'm still playing Bit Reactor's turn-based tactics (TBT) strategy game, Star Wars Zero Company .

I'm nearing the end of a tense battle that's lasted longer than I've realized, but I'm so close to success.

Only a few enemies remain, and Hawks is out of med packs; Tricks, Tel, and Luco are all low on health, and I don't want to risk any more injuries that could lead to my favorite Operators' permanent death.

One mistake will cause a domino effect that ends in defeat, but I have to make a move.

I have Luco and Trick fire their blasters at a single enemy, taking them down with a lucky critical hit, before positioning them behind cover alongside Hawks.

I lay a trap; with Overwatch enabled and monitoring the area where the boss and the final enemy are located, I have Tel rush ahead into position.

Using all the Advantage I've accrued through the last few tactical turns, the Jedi Padawan executes her special Force action, knocking back both enemies into the zone of my team's line of sight.

Even though they have no Action Points (AP) left, thanks to my planning, Luco, Trick, and Hawks fire off three more shots each, and together, we achieve victory.

Review info Platform reviewed: PC Available on: PS5, Xbox Series X, Xbox Series S, PC Release date: August 27, 2026 Before playing Zero Company, Bit Reactor's debut game made by a studio founded by former Firaxis Games and XCOM veterans, I was concerned my lack of experience with XCOM would hinder my enjoyment of this new Star Wars story.

But after just a few hours of taking on mercs and clankers, jumping to various planets via hyperspace, and getting to know my fellow Operators, I quickly fell in love.

Learn from the past, but live for the future (Image credit: Bit Reactor) What I love about Star Wars, besides the lightsabers, the expansive lore, and dark side baddies, is the seemingly unlimited opportunity for new stories within the vast galaxy, far, far away.

While Zero Company is set 20BBY during the twilight of the Clone Wars, a frequently revisited era in the franchise, this story chooses to tell a story from the perspective of someone no longer tied directly to the conflict, but has been affected by it.

The fact that the player character, Hawks, is a former captain in the Grand Army of the Republic is a unique premise that initially piqued my interest; they commanded the 100th Clone Company and led a campaign that led to a Trooper massacre, Trick being declared unfit for duty due to an injury, and Hawks' dismissal.

Hawks now leads the titular covert squad on a mission to take down the paramilitary cult known as The Infinite Coil and its leader, Kundri Fathom, who are all diseased by the mysterious Shadow Plague and are slowly building their forces across the galaxy.

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