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'A generational Call of Duty game' — After almost ten hours hands-on, I think Modern Warfare 4 could revolutionize the long-running series

TechRadar ·
'A generational Call of Duty game' — After almost ten hours hands-on, I think Modern Warfare 4 could revolutionize the long-running series

Two schools of thought exist in the Call of Duty community.

One praises the high-speed arcade action of Black Ops sub-series, sliding around corners on smaller maps while racking up incredible kill counts.

The other craves the more considered pacing of the recent Modern Warfare games, where firefights are grittier and more immersive, in larger and more complex environments that reward tactical play more than speed and aggression.

With Modern Warfare 4 , developer Infinity Ward is trying to marry both styles of play.

“If you're too strict in one direction or the other, that's where it becomes a problem,” multiplayer creative director Joe Cecot explained in my visit to the studio’s Los Angeles HQ earlier this year.

“We want it to feel really good for you, but also balanced.” Pleasing both audiences is a task I would have thought impossible: surely the enjoyment of one is opposed to that of the other? But, after nearly ten hours hands-on with the ongoing Modern Warfare 4 beta, I think the team might have really pulled it off.

That, combined with cutting-edge graphics and a plethora of new mechanical Innovations, has me confident we’re on track for a generational Call of Duty game — maybe even the best in the series so far.

Pleasing both camps You can rapidly slide around the battlefield...

Activision ... but taking things slow is also effective.

Activision The first thing any returning Call of Duty player will notice dropping into Modern Warfare 4 is that it’s a very fast and fluid game.

Tactical sprint, the option to double-tap the sprint button to enter a faster stride, is back on by default, and it feels smoother than ever before.

Rather than lasting for a fixed duration, your character’s speed gradually decreases as you go to reflect their tiredness — removing that stop-start feeling that made Modern Warfare II ’s pacing so bitty.

The overall movement speed is pretty rapid, helping you traverse maps quickly and minimizing downtime between combat encounters.

Going long stretches without coming across other players was a real issue in some of the bigger 6v6 maps of previous entries ( MWII ’s infamously dull Valderas Museum immediately springs to mind) and, while many of the maps available in this beta are quite small, I’m optimistic that it won’t be such a problem this time around.

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