Anomalith producer reveals that 'liminal spaces, including things like the Backrooms' inspired the upcoming third-person survival shooter
Anomalith might be one of the most interesting releases of 2026.
A third-person survival shooter set in a twisted, retro vision of Japan, it’s a major departure from publisher FuRyu Corporation’s usual role-playing game (RPG) output.
It looks almost like the company’s take on Resident Evil , with 17-year-old protagonist Reona Minazuki venturing into deadly anomaly zones filled with grotesque creatures at the behest of a shadowy government organization.
Real-time gun combat, managing your small inventory, and keeping track of precious ammunition form a key part of every mission.
Each run unfolds in an almost extraction-shooter-like format, and between missions you can use the resources you’ve scavenged to upgrade your gear.
There’s more to Minazuki than meets the eye, though, with the hero able to harness a mysterious set of mutant powers brought on by exposure to these supernatural environments.
I spoke to producer Gai Kidokoro over email to learn a little more about how this project took shape and discover some of what’s in store for players.
Expanded arsenal FuRyu FuRyu FuRyu Anomalith is Kidokoro’s first original project, having joined FuRyu in the company’s anime division, which has helped produce hit titles like Is It Wrong to Try to Pick Up Girls in a Dungeon? , before making the leap to its gaming business to direct some licensed titles.
Working on games has “always been an area I was interested in,” he says, adding that his career has been “a little different from that of FuRyu’s other producers.” It therefore seems only fitting that he is producing quite a unique project, with Anomalith standing apart as FuRyu’s first third-person shooter.
Interestingly, Kidokoro says that the genre was chosen because both he and the director “love third-person shooters and guns” and set out to create something based on the things they enjoy.
“Rather than thinking, 'Let’s deliberately challenge ourselves with a completely different genre,' it was really more about wanting to make a game in a genre that we personally love,” he continues.
This fascination with firearms seems evident in the game’s weapon customization system, which lets players “swap out a fairly detailed range of parts,” including a variety of attachments such as “sights, grips, stocks, and more.” These help you personalize the appearance of each gun, but also provide statistical bonuses to help in the field. (Image credit: FuRyu) The producer is also keen to highlight the player’s ability to scavenge “pieces of equipment called Artifacts that enhance your character’s stats” and change your overall build.
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