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Technology

20+ things you may have missed in the GTA 6 extended look

Engadget ·
20+ things you may have missed in the GTA 6 extended look

Prepare for six stars, two playable characters and one hell of a ride.

Rockstar Games/Take Two Arguably the most anticipated video game of all time is almost upon us. Netflix bagged an exclusive 26-minute extended look of GTA VI for all of six hours, before the bumper trailer hit YouTube and other platforms ahead of the game's release on November 19. Now that we've been given our deepest glimpse yet into Vice City and the surrounding bayous and forests of Leonida, what new information can we glean from a potential open-world opus that is poised to smash every sales record?

It turns out... a lot. Seeing as Grand Theft Auto VI could take you more than 80 hours to finish , it's no surprise Rockstar North has cooked up a bunch of new in-game mechanics. Key improvements to gunplay, more in-depth carjacking , a whole new respect-style system and a plethora of refreshed minigames are just the tip of the homicidal iceberg. Let's get into all the details from the GTA VI extended look you may have missed.

Rockstar Games/Take Two You sure can. Much like large parts of GTA V , you can readily swap between Rockstar's take on Bonnie and Clyde in the sequel. There's a good example of this at the 18:41 mark in the extended look, when the action switches from Jason to Lucia, as both leads try to manage the chaos of a high-octane chase sequence from their red convertible.

It also looks like certain missions will only allow you to play as one character, making you choose between the two crooks or forcing the decision upon you in a cutscene. There's a brief moment at 10:50 in the extended-look trailer when Lucia and Jason are offered a job by their criminal chum Brian Heder , while having drinks in a glitzy rooftop bar called the Effluvia in downtown Vice City. The couple briefly discuss who is going to accept the mission before Lucia stands up, leaving Jason with the gig and his Pißwasser (that's GTA's trademark lager, in case you'd forgotten).

Rockstar Games/Take Two A real "blink and you'll miss it" moment occurs 14 minutes into the extended look. As Jason does his best to keep cop cars and a whirlybird at bay with an automatic rifle while hanging out the back of a getaway vehicle, you can briefly spot the return of six Wanted Stars. This is significant, as GTA V capped its Wanted system at five stars. That makes the Los Santos masterpiece stand out in the GTA pantheon, with every other 3D iteration adding an additional sixth star (signaling the SWAT-like NOOSE forces, in the case of GTA IV ).

This beefed-up Wanted level is joined by a new Criminal Profile system. Detailed in IGN 's preview , it apparently acts a bit like Red Dead Redemption 2 's Honor system, though it promises to be more nuanced. The site claims that GTA VI doesn't view all crimes as equal; firing back at an angry NPC who is acting as the aggressor won't be judged as harshly as going on an unhinged killing spree.

The game will also give you the chance to walk away from potentially violent encounters by deescalating situations through onscreen dialogue options that let you either taunt or talk nice (another throwback to RDR2 ).

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