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I wasn’t a fan of Silent Hill f, but Silent Hill: Townfall has made me believe in the horror series again

TechRadar ·
I wasn’t a fan of Silent Hill f, but Silent Hill: Townfall has made me believe in the horror series again

Traditionally set in North America, the Silent Hill series has been known to stray beyond the continent on occasion, most notably with the recent Silent Hill f , which takes place in sixties Japan.

Review info Platform reviewed: PS5 Available on: PS5, PC Release date: September 24, 2026 With Townfall , we’re headed to nineties Scotland, but that’s not the only change: we also get a new perspective — in more ways than one.

Not only is the game in first-person, rather than third-person, but it's developed by a series newcomer, Screen Burn Interactive, formerly known as No Code.

This small Scottish outfit doesn’t exactly have a long resume, but it's already proved itself with its two previous outings.

2017’s Stories Untold was an interesting, modern take on the text adventure, while 2019’s Observation , another first-person horror, won the Bafta for Best British Game in 2020.

Now the team brings its Caledonian spirit to bear on Konami’s flagship horror franchise, but does the new locale and camera angle represent another step in the right direction for a series keen on extending its recent purple patch? Everybody’s aff to the rapture (Image credit: Konami) We open in typical horror story fashion: a man crawls out of the water onto a dock, not knowing where he is or where he came from.

Best bit (Image credit: Konami) Sneaking around the streets of St.

Amelia.

Its layout is ripe for creating your own paths to avoid enemies, and escaping their clutches by running down back alleys and hiding in cupboards is always a thrill.

Plus, you get to explore a town that’s been lovingly and realistically rendered, with homes, shops, and features that offer a glimpse back to a simpler time.

This man is Simon Ordell, wearing an outfit almost identical to Travis Grady’s from 2007’s Silent Hill: Origins , and denoting his everyman-ness.

As you make your way up from the harbour, a cutscene plays, and a tarp blows away from a sign, revealing the town’s name: St.

Amelia And so the game proper begins, as you make your way through the seemingly abandoned town to find out what’s going on.

Along the way, you’ll take control of two additional characters besides Simon — Zoe and Richard — and the plot unfolds gradually to reveal the trio’s connection to one another. (Image credit: Konami) The first thing that struck me as I paced through the streets was the fantastic art direction.

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