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AMD could be working on an Nvidia DLSS 5 rival, but it'll be for next-gen RDNA 5 GPUs — and I've a feeling that may be too late

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AMD could be working on an Nvidia DLSS 5 rival, but it'll be for next-gen RDNA 5 GPUs — and I've a feeling that may be too late

AMD is rumored to be working on its own version of DLSS 5 A leaker says that the neural rendering tech will be launched with next-gen RDNA 5 GPUs That means we could be waiting until late 2027 or 2028 to see this debut, which might leave AMD lagging behind Nvidia considerably AMD could be working on its own take on Nvidia's DLSS 5 , and apparently this alternative attempt at neural rendering will be for its next-gen RDNA 5 graphics cards .

VideoCardz spotted that a known leaker in the GPU field, Kepler L2, posted on the Anandtech forum in a discussion around RDNA 5 speculation to say that: "AMD will have their own version of 'Neural Lighting' like DLSS5 next-gen." Kepler then clarified that he didn't mean a version of Ray Reconstruction, but a take on DLSS 5 (neural rendering), and that next-gen RDNA 5 GPUs would be required because "this stuff is pretty heavy" (as in resource-intensive).

In a further post, Kepler elaborated: "There's a lot of issues with Nvidia's approach [with DLSS 5], but it's possible to have a version of this with minimal hallucinations and 'AI slop' look." He then suggests a way that AMD could work its version to improve on DLSS 5, including giving the AI "direct access to 3D game data such as geometry, ray data, depth buffers, materials, etc so it doesn't have to guess and can accurately know how each object in a scene should interact with light." Kepler's outline of a proposed alternative for AMD would have a separate model (AI) for lighting improvements, and another different model solely for the shading of complex surfaces.

DLSS 5 bundles these together with its neural rendering system, and adds color-grading on top — to adopt what the AI judges as more natural colors — which Kepler advises that AMD should dispense with entirely.

Analysis: a race against time – or a chance to get it right? (Image credit: Gigabyte) I won't pretend to be able to critique what Kepler is suggesting as an alternative for AMD and the technical nuances therein, except to say that the idea is clearly to achieve a result that looks less like it's been 'messed' about with by AI and minimizes any 'slopification' therein — preserving more of the original artistic intent.

And that seems a laudable goal, of course, and it also brings up how AMD is in an interesting position here in lagging behind Nvidia with its graphics tech (which has, of course, been the case from the start, with FSR following DLSS — version 2.0 of Nvidia's upscaling tech was already in play, in fact, when FSR 1.0 arrived).

Team Red can sit back for now and see how DLSS 5 plays out, as more games emerge that use it, and gauge the reaction of gamers, and forge its own neural rendering tech to tackle any perceived weaknesses.

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