Review: Silent Hill: Townfall is a spooky four-star detour
It'd be presumptuous to say, but the Silent Hill franchise might be back.
That is to say, if you consider Silent Hill 2 Remake to be a fluke, and Silent Hill f's critical success to be an aberration, then you'd hate to hear that Silent Hill: Townfall — the newest game from Konami and developers Screen Burn Interactive — is also a very good game.
If you're a diehard about the canon of Silent Hill, you're not going to like this.
Townfall is the latest installment in the psychological survival horror franchise, and it's the first full game to shift to first-person instead of over-the-shoulder.
More importantly, it continues Konami's direction of turning Silent Hill, the franchise, into an anthology series, focused on the vibes of its predecessors rather than continuing to create stories set within the namesake town.
SEE ALSO: The 'Resident Evil: Code Veronica' remake is officially a go The trend started with the short, not-that-good free-to-play game, The Short Message , which came out in 2024 and was set in a German apartment complex.
With the success of Bloober Team's Silent Hill 2 remake, Konami went full gear, making Silent Hill a yearly release with Silent Hill f , which was set in 1960's rural Japan.
That brings us to Townfall , set in 1990's Scotland and featuring, to date, Silent Hill's first Black protagonist.
Having played through the game fully twice on PlayStation 5, thanks to an early access code from Konami, I can safely say that Townfall is not only a beautiful game, but it's also in general a good game.
Though it may be lacking in enemy variety and is also a victim of third-act padding, Townfall 's foray into first-person horror was dreamy, tense, and at times, annoyingly predictable.
Welcome to St.
Amelia Credit: Screen Burn Interactive / Konami For starters, St.
Amelia is no Silent Hill.
Like f , the next stop in Silent Hill's international tour is the coast of Scotland, in the fictional town of St.
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