Final Fantasy Resonance has that old-school flavor, but it cant hide its mobile roots
You don't have to look very far on the internet to find someone, somewhere, who is really upset about Final Fantasy games not having turn-based combat anymore.
Final Fantasy games haven’t had it for 25 years, to be clear, but that doesn't stop people from yearning for a time before you had to get good at combos to finish a Final Fantasy.
I totally get it, too, as turn-based combat kicks ass.
On top of that, the recent success of games like Clair Obscur: Expedition 33 is, if nothing else, a sign that people still vibe with it on some level.
Final Fantasy Resonance , which launches on every major platform on Oct.
22, feels like it exists for two reasons: to please longtime FF fans and to make sure the mobile game Brave Exvius — which Resonance is based on — lives on in some form.
I have not played Brave Exvius , but after playing roughly an hour of Resonance at a preview event a couple of weeks ago, I can confirm that the foundations on which Final Fantasy was originally built are still structurally sound.
As to whether or not it can transcend its mobile game origins, well, we'll have to wait and see.
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Credit: Square Enix First, some context is in order.
Final Fantasy: Brave Exvius came out on mobile devices about a decade ago, and it's one of those phone games where you use currency to do fake slot machine pulls to unlock characters, many — but not all — of whom are plucked from the rest of the FF series.
My understanding is that Resonance is largely an new game built like a traditional console RPG, but it's definitely been built using some assets and systems from Brave Exvius .
The demo I played didn't give me a great idea of what to expect from the story, but from what I can tell, the main character is a blonde dude with a big sword named Rain.
That's the most Final Fantasy thing possible.
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